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3 Pokémon Games That Were Denied the Love They Deserved

Following a vision of world peace thanks to Pokémon Go, there's no question that the creature-catching series stands as one of the most mainstream gaming titles in existence. The iconic Pikachu is just as identifiable as Mickey Mouse, if not more so. The ongoing excitement around trading card values ensures near-daily Pokémon news stories. It would be difficult to find a pocket monster game that didn't sell at least a couple million copies. Even, unofficial Pokémon games go viral every year.

Yet despite that ubiquity and popularity, some Pokémon games that are totally overlooked. These represent games that didn't get their fair shake, or were overshadowed by the excitement of the mainline series. These are Pokémon games stuck on doomed consoles or online offerings, or were pioneering attempts onto different formats. They're often also Pokémon games that probably would have flourished if they ever got sequels or modern remakes. Considering these factors, this list will not be just one more recommendation for Pokémon Conquest or the Pokémon Mystery Dungeon series. We're pulling an Excadrill.

Nevertheless, these might be these Pokémon games. So, before adjusting your spectacles and writing 'Actually,' let us just agree that these are Pokémon games for people with refined tastes, agreed?

Pokemon Ranch: The Relaxed Forerunner

An excessive number of Pokémon games focus on the combat aspect of the series, and not nearly enough of them focus on the everyday aspects that would come with living with a companion. Sure, there are small features like these in modern games—you can pet, and feed your monsters in bases. However, I'm dying for a Pokémon game more in the vein of Nintendogs or The Sims.

My Pokemon Ranch (2008) for the Nintendo Wii is not that game. The downloadable-only title is best seen as the antecedent to Pokémon Home; that is, as a storage system to store monsters from different games. Reviews from its launch noted Ranch was a poor if not truly ugly game. It's not my goal to dispute these claims, but it behooves me to say Ranch might be the closest we've ever gotten to a everyday life Pokémon game.

As the name suggests, the game takes place on a farm where your personal Miis—get this—simply hang out with your pals. The interactions with Pokémon were basic, and a lot of the appeal was observing what your monsters might do when not forced into cockfighting. In a just world, Pokémon Ranch would have been the beginning of a beautiful franchise built on the daily joys of coexisting with a small creature. However, because The Pokémon Company can charge a subscription for Pokémon Home now, I'm guessing we will never see a Pokémon Ranch game realized to its complete potential. One might cry 'help us, Pokémon Pokopia!' but it's also known that the upcoming Switch exclusive is as much a puzzle game as it is a life sim.

Ranch came out well before Stardew Valley sparked the enduring trend of comfort gaming. It was before the proliferation of idle games, and the Let's Play popularization of watching games you aren't playing. Most people never realized that Ranch's concept to observe your creatures as much as you play with them wasn't to hide a lack of substance. In truth, Ranch's meticulous design was so extraordinary, there's a Twitch stream focused on running the game 24/7. The streamer who operates the channel maintains that, after nearly two decades of experiencing the game, he even now has not encountered everything that is in it. Recognition for Pokémon Ranch: no one knew what to do with you in 2008.

Pokemon Duel: The Strategic Board Game Lost

Are you aware that Pokémon once had an official board game with miniatures? Pokémon Duel was the 2016 attempt to adapt the physical experience in a more accessible form. Duel was also, unfortunately, one of Pokémon's earliest ventures into the world of freemium mobile gaming. Duel had the trappings of a gacha game where players could spend for advantage—and there was motivation to do so, given the lengthy grind for new pieces.

All of these questionable mechanics masked a tragic reality: Pokémon Duel was an excellent tactical game with Duel anymore. "Words cannot describe how much I adored and miss this game," a YouTube comment reads, years after Duel's servers were shut down. "Honestly I think this game was better than TCG Pocket in terms of depth, approachability, design, and content in general," a user declared. "I truly believe if it came out now people would be playing it more than GO and Pocket combined."

Regrettably, Duel's initial launch was marred by server issues. Bugs, alongside Duel's predatory monetization model, gave people few incentives to come back. If, by some miracle, The Pokémon Company chose to resurrect this franchise, it's unclear things would end better. The unique board structure made for a great strategic challenge for the handful of players who played Duel, but that playing field is also a daunting eyesore.

Pokémon: Magikarp Jump: The Absurd Gem

Image from Magikarp Jump
Select Button/Magikarp Jump

Wow, why don't more Pokémon games loosen up a little and have some enjoyment? Magikarp Jump (2017) was a uncommon case of The Pokémon Company approving a game with a premise so absurd, it was verging on shitpost. And when we're dealing with a franchise where trainers venture forth with a full belt of useless monsters who literally can't do anything, I'm shocked we don't have more Pokémon games that poke fun at themselves.

Within Magikarp Jump, the player is tasked with raising the ultimate version of the notorious fish. I'm not talking about a Magikarp that can kick your butt. These are 'karp raised to enter contests to see who can flop the highest. One drawback is how Magikarp Jump, like many mobile games, requires the player to wait before they can improve their Magikarp further. But it is evident throughout the experience that the developers loved and understood the fan culture around Magikarp.

Nowhere was this more evident than in Jump's brutal random events, where your Magikarp was as likely to improve as it was to get snatched by a Pidgeotto. Beyond the clever dialogue, Magikarp Jump also experimented with other things I wish the core series would do, like offering a wide variety of the same type of monster. It's understood it's not practical for any Pokémon game to have 30 different colorings and patterns for a roster of over a thousand creatures, as Magikarp Jump does... but we can hope.

Magikarp Jump was not a particularly sophisticated or profound game, but the seeds of brilliance were there. Witty events with outrageous outcomes that permanently influence how you can train a companion also describe the excellent Mewgenics. And I'm just saying: Mewgenics will likely be in the running when 2026 GOTY season rolls around.


With numerous mainline entries and derivative titles, chances are that I omitted that particular Pokémon game you absolutely adore but argue that too few people played. It's acknowledged that some people look back on games like Pokémon Ranger or Pokemon Pinball with affection despite argu

The writer

Stacy Stuart

A seasoned political analyst with over a decade of experience in UK policy research and international relations.

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